Monday, October 8, 2018

How are movements used

How Are Movements Used to Effect the Viewer?


Crane Down- Feeling of falling into the world of the character.

Cranes Up- Shows how small the character is or how large of an obstacle they are overcoming.

Crane High to Low Angle- Makes character seem strong and opposing and creates a lot

of fear.

Handheld Camera- Feeling of uneasiness or danger.

Quick Pan- Changes emotional direction of the scene almost at one. The character is in danger

or has an obstacle to overcome.

Quick Push In- Feeling of surprise or shock.

Slow Dolly In- Creates tension. Makes us feel uncomfortable for the character.

Slow Dolly Out- Shows that the character is emotionally lost. Feel lost with them.

Dolly Across- Reveals action or change of the emotion in the scene.

Glidecam Camera-  Creates an epic, dream like feeling.

Handheld Camera- Creates edgy, stressful feeling.

Glidecam 360 reveal- Give a feeling of that something is about to happen.

Zolly- Dooly+Zoom/ Overwhelming feeling like an out of body experience.